![]() ![]() ![]() Most people do torchless as some kind of challenge since it mostly buffs the monsters. Low torch perks are utterly worthless there. At least the high torch trinkets will still work in Farmstead and Crimson Court. The best trinkets are the ones that don't have conditions like that, in my opinion. There are also quite a few trinkets based around over 75 light. Originally posted by SU | Matt:i of course would do it as messing around not as a real tactic, im not at the level to be able to do something like this as just started out but just seen a lot of trinkets based around less than 25 light so wondering why this is a thing You can get an 80% of the stat increase with trinkets with no requirements and it's definitely better.įor playing a character under 25% health you better bring a MAA and have it 100% dedicated to guarding the low health hero so you give away 50% of your MAA actions, have less guarding freedom(what if other character needs guarding?) or alternatively don't do it and live with the certainty that any moment your setup hero is going to be crippled at some point by a death door debuff if they don't die in the experience. ![]() ![]() It's like some trinkets out there that give +DMG% and buff on low health. The only good use for 0 light is to interact with curios/treasure when several are packed in a way you can burn some torches if enemies appear or your heroes scout enemies.īasically: you can get a +20% DMG all times or a +25% if light below 25. Generic low light trinkets are sort of bad. Then, not all heroes have specific low light trinkets which means a narrow hero selection to play with that get something out of light. 0 light it's an inevitable downwards spiral in which characters stockpile stress. ![]()
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